Master of the elements

Cinematic Short Film

Lighting, Camera and Environment

Synopsis

An elemental golem balances his powers to restore order to nature, but pristine lands are hard to keep. Follow the journey of our clumsy friend as he navigates his way to the coast.

Master of the Elements is a short film produced in Unreal Engine 5 to put the Elemental Suite through the throes of production. While most scenes run in real-time in engine we utilized the movie render queue for offline rendering features. Production of the film started in August 2023 and in engine work started in February of 2024. 

The Elemental Suite is comprised of EmberGen, GeoGen, and LiquiGen, all of which were used extensively throughout the film for fire, smoke, fog, water, lava, mud, and some mountains and cliffs.

Discover the Elemental Suite: https://jangafx.com

UNREAL ENGINE 5.3

Blender 4.1

Houdini

Autodesk Maya

EmberGen

LiquiGen

GeoGen

Director: Nick Seavert

Production Management: Jeremiah Goerdt

Director of Photography: Arthur Baum

Animation: Artur Baranov

Character Art: John Lam

Environment Art: MacKenzie Shirk, Arthur Baum, Daniel von der Kaaden, Frankie Boyle

Lighting: Arthur Baum, Karim Yasser, Reza Ghulam Yahya

Visual Effects: Jason Key, Daniel van der Kaaden, Jordan Hey, Nick Seavert, Dylan Browne

Audio Director & Sound Design: Wrez

Music: Ben Fowler

Storyboarding & Blockouts: Nick Seavert, Will Clarke, Daniel van der Kaaden

Concept Art: Thomas Liera