DoP &

UE Artist

HOW TO KILL A GOD

Work in Progress / Cinematic 3-part series

Concept, Animation, Lighting & Camera, Post Production

Synopsis

How to kill a God follows the story of Jord, a simple fisherman. Jord barely survives a brutal attack on his village. Destined to find clarity in an unforgiving world he embarks on a Journey to Asgard – the land of the Gods. The story deals with psychological trauma, psychosis and overcoming inner nightmares.

UNREAL ENGINE 5.2

Idea, Camera & Lighting, Post Production: Arthur Baum

Environmental Design: Arthur Baum & whatyasi

Modeling & Texturing: Maxim Lisacenco

Cloth Design: Jon Sánchez Pérez

Cloth Texturing: Andres Pelayes

Screenplay: Dallas Drapeau

Colorist: Franziska Heinemann

Performance Capture: Arthur Baum & Linus Herterich

Score: ‘Cycle of Violence’ by Mac Quayle

Softwares used: Unreal Engine 5.2, Metahuman Creator, Metahuman Animator, Houdini, Marvelous Designer, EmberGen, move.ai, Adobe Substance Painter, DaVinci Resolve

Character Concept

Worldbuilding

Clothing

Props & Accessoires

Effects

Performance Capture

Concept art