MIMICRY

CINEMATIC AUDIOVISUAL JOURNEY

Concept, Animation, Lighting & Camera, Post Production

Synopsis

Photogrammetry was the name of the game here. ‘Mimicry’ is playful approach to create an opening title sequence to a fictional thriller series. Texturing, destruction sim, lighting and camera was all done inside Unreal Engine.

UNREAL ENGINE 5.0

Concept, Camera & Lighting, Post Production: Arthur Baum

Score: ‘When I grow up’ by Luke Atencio

Concept Art: Midjourney

Softwares used: Unreal Engine 5.0, Polycam, DaVinci Resolve