ONRYŌ

ONRYŌ Cinematic short film Concept, Layouting, Worldbuilding, Animation, Performance Capture, Lighting & Camera, Rendering, FX, Simulation, Post Production Synopsis As a huge fan of the Ghost series, I’ve always wanted to pay tribute to one of my favorite gaming franchises. At the same time, this project gave me the perfect excuse to challenge myself in […]
TukTuk Tango

Tuk Tuk Tango Cinematic short film Concept, Animation, Lighting & Camera, FX, Simulation, Post Production Synopsis Indiana Jones’ Jeep, fed up with his lazy and obese owner, hits the road for thrills, spills and his own high-octane adventure. TukTuk Tango is an action-packed cinematic short film created as part of the KitBash3D ‘Secrets of the […]
Bowers Wilkins x BMW

Bowers Wilkins x BMW Brand Film Concept, Worldbuilding, Animation, Lighting & Camera, FX, Simulation Synopsis Bowers & Wilkins has been the official audio partner of BMW for a decade. In that time, B&W has developed top-tier audio systems for select BMW models. In this most recent digital collaboration, both Partners introduce the new partnership brand […]
INDUSTRIA

INDUSTRIA Motion Graphics Audio Short Concept, Animation, Lighting & Camera, Post Production Synopsis INDUSTRIA is a loveletter to the frenetically rhythmic dance of simple shapes and forms. Unreal Engines new MoGraph toolset made it quite easy and intuitive to clone and affect said shapes. The short was rounded off with an ingenious audio design by Aaron […]
Kinetic Rush 3D Challenge
Don’t dead open inside 3D Challenge Concept, Animation, Lighting & Camera, Post Production Synopsis Long story short: Got covid and got bored. This is my submission + breakdown to the latest 3D challenge by Clinton Jones aka pwnisher. https://www.youtube.com/watch?v=S81jGMFZoo4 UNREAL ENGINE 5.4 Camera, Lighting & Post Production: Arthur Baum Sound Design: Sebastian Zocher Softwares used: Unreal […]
Master of the Elements

Master of the elements Cinematic Short Film Lighting, Camera and Environment Synopsis An elemental golem balances his powers to restore order to nature, but pristine lands are hard to keep. Follow the journey of our clumsy friend as he navigates his way to the coast. Master of the Elements is a short film produced in […]
Toska

TOSKA (WIP) Work in Progress / Short film Concept, Animation, Lighting & Camera, Post Production Synopsis TOSKA – noun /ˈtō-skə/ – Russian word roughly translated as sadness, melancholia, lugubriousness. The short film bundles episodes of unbearable loneliness and depression. We follow unnamed heroes through fantastic-brutalist worlds where social belonging and identities are deeply interwoven with […]
Unearthed

https://arthurbaum.com/wp-content/uploads/2024/10/Unearthed.mp4 UNEARTHED Documentary Lighting, Camera, Cloth Sim, VFX Synopsis UNEARTHED – The Mystery of the Shaman Woman was produced for two of the biggest German public TV channels ARTE and ZDF, specifically for the renowned show Terra X History. This film reveals the true story of the Shaman of Bad Dürrenberg, a powerful prehistoric woman, contrasting […]
Annisokay – Throne of the Sunset

annisokay CINEMATIC MUSICVIDEO Animation, Worldbuilding, Texturing, Lighting & Camera Synopsis The official music video for ANNISOKAY’s new single ‘Throne of the Sunset’. Besides the real-life performance shots everything else was assembled by me inside Unreal Engine 5.2. We even took the extra mile and scanned the face of one of the band members and […]
How to kill a God

HOW TO KILL A GOD Work in Progress / Cinematic 3-part series Concept, Animation, Lighting & Camera, Post Production Synopsis How to kill a God follows the story of Jord, a simple fisherman. Jord barely survives a brutal attack on his village. Destined to find clarity in an unforgiving world he embarks on a Journey […]